How to Help Tiny Tower Zombies Through Time Travel

Do you have a friend or a loved one who exhibits a strange fixation on an iphone game that makes them perform mindless repetitive tasks and mutter gibberish about “building new floors”, “dream jobs”, and “stocking the bowling alley” while producing cash register sounds. Don’t worry, these people did not go nuts – they are simply addicted to “Tiny Tower” – iPhone’s version of Farmville.

Tiny Tower is an insidious game: it’s designed to make its victims perform in-game routines wired to the pleasure center of the brain while keeping them comfortably numb. There’s something meditative in these repetitive tasks, they are akin to playing with prayer beads. The concept of the game also carries the religious theme, as the player is tasked with controlling the fate of “bitizens” – little pixel people, assigning their jobs and apartments. This feeling of control over the fake little world is its own reward.

After getting tired of seeing my co-workers spending their lunches hunched over their Tiny Towers I tried to put a stop to these “lunches of the living dead”. Cracking jokes about “tiny towers” didn’t work, and neither did the appeals to reason.

The most insidious part of the game is the fact that you need to spend a lot of time waiting for the items to be restocked and the floors to be built. I thought that the developers of the game would implement some kind of an independent timer, but they were lazy and used the system time. It turned out that the best way to fight the Tiny Tower zombification is to show how to change the system time (settings -> general -> date and time -> uncheck “set automatically”) so that the money accumulation and the floor building would go fast. Once that happens the whole addictive game dynamic is broken and you can again talk to your friends and colleagues.

Zombie-free Mac Children’s Games

I was born at the beginning of the age of information. I welcome the content deluge.

I’m not a snob. I do not discriminate amongst the sources of content, gladly consuming books, television, movies, music, magazines, websites, wikis, and blogs. I like to think that thanks to technologies like ebook readers, blog aggregation, suggestion engines at Amazon and Netflix, and Tivo I limit my input to only the stuff that is “awesome” on the “Normal people” scale.

I remember the time when the flow of information available to me was limited to my father’s sizable library and a few hours a week of interesting TV culled from the 3 horrible channels of Soviet television, and really don’t miss it.

My 4 year old daughter is swimming in the sea of information together with me. We read books to her (the quality of children’s books these days is amazing), she watches dvd and tivo’d shows, youtube videos on a laptop. She really wants to play with a computer as well.

Unfortunately the only game that I have is “Plants Vs. Zombies“. We play it together usually as a reward for good behavior. She enjoys the “zen garden” part of the game, as well as the regular “zombie” part. This, of course led to the questions on the nature of zombies (uhh), their diet (brains), the nature of brains, and the absence of female zombies in the game (uhhh).

When Natalie was younger and I used to have a PC, there was a whole bunch of craptastic PC games (one even with a special keyboard, if I remember) that we used to play. These crashed often and were pretty retarded.

Now that I have a Mac, I’m looking for some better, zombie-free games suitable for a 4 year old. Finding good computer games is much more difficult than finding good children’s books. Do you have any suggestions?