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  • Michael Krakovskiy 1:44 pm on July 26, 2008 Permalink | Reply
    Tags: Aperture, auto adaptive algorithm, Camcorder, , Delete, , , , , Flip Video, , , , , PC Connection, , Pure Ultra Camcorder, Record, , Windows Vista,   

    Flip Video Ultra Series Camcorder, 60-Minutes (Black) 

    The FVULT60MINB 60-Minute Flip Video Ultra Camcorder lets you capture the everyday moments that happen anywhere and share them with friends and family everywhere. It’s simple, portable, and amazingly affordable. Simple editing tools let you make custom-edited movie mixes with music Create and organize your personal video library 1.5 diagonal color anti-glare playback screen for instant viewing and deleting, 528 x 132 pixels screen resolution Video Resolution – 640 x 480 at 30 frames per second Video Bitrate – 4.5Mbps (average – auto adaptive algorithm) Video Format – Advanced Profile MPEG4 Lens Type – Fixed Focus (0.8m to infinity) Aperture – f/2.4 (fast lens for great results in low-light environments) Fast lens for great results in low and bright light, smooth multi-step 2x digital zoom Interface – 8 Buttons (Power, Play, Delete, Record and 4 way navigation) PC Connection – Built-in flip-out USB arm (up to USB 2.0 speed) NTSC TV Out with included cable Battery Life – Up to 2.5 hours with 2x AA Alkaline batteries, Up to 6.5 hours with 2x AA Energizer e2 batteries System Requirements – Intel Pentium 4 2.0 GHz, Windows XP SP2 or Windows Vista, SVGA display monitor (1024×768) and video card, Windows Media Player 9.0, Microsoft DirectX 9.0, PowerPC G4 1.0 GHz, 512 MB RAM, Mac OS X 10.3.9, SVGA display (1024 x 768) monitor and video card, QuickTime 7 or later Dimensions – Height 4.17 x Width 2.16 x Depth 1.25

     
  • Michael Krakovskiy 5:39 am on December 6, 2003 Permalink | Reply
    Tags: , , Electronic Arts, I860, , Intel i860, , , Reduced instruction set computing, RISC processor, , , Video game development, , Windows Vista   

    Wanke Wanker, Nike Style Developers and The Big Secret 

    An interesting article about Windows developers:

    “This late in the development process, bugs are often passed along, or “punted,” to the next Windows release–Longhorn–if they’re not sufficiently problematic.
    ….
    On the day I attended, one feature group had four of its bugs punted to Longhorn because they had failed to shown up for War Room. When someone argued that they should be given another day, Wanke simply said, “F#$% ’em. If it was that important, they would have been here. It’s in Longhorn. Next bug. “

    I bet that when Dave Cutler was around, nobody missed meetings like that. Probably because Cutler would have punted them.

    And this is just a good proof of what Joel keeps saying about superstar developers :
    “I went out and handpicked the three best developers on the team and said, ‘just go and fix it.’ One developer fixed over 7,000 references to [Windows] .NET Server. Let’s just say that there are people I trust, and people I don’t trust. I told these guys, ‘don’t tell me what you’re doing. Just do it.”

    From the first part of the article
    “Originally, we were targeting NT to the Intel i860, a RISC processor that was horribly behind schedule. Because we didn’t have any i860 machines in-house to test on, we used an i860 simulator. That’s why we called it NT, because it worked on the ‘N-Ten.’ “

    Huh. Now they tell us.

     
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